![]() ![]() Noise router wires data-driven parts of the cave generation with the rest of the code.Noise settings got a new field noise_router (and lost a couple of flags), see worldgen/noise_settings folder in the worldgen report.A new registry was added for Density functions (caves are created by combining those together).pos: The position to use as the origin for the feature placement (if omitted, ~ ~ ~ is used).id: The namespaced id of a configured feature to place.New command that places a configured feature at a given location. Any type present in registries (blocks, items, biomes, etc.) can now have tags. ![]() A lot of the cave generation is now configurable through experimental datapacks.It is now possible to add custom structures in experimental datapacks.locate and locatebiome commands now support tags (prefix with # to distinguish from normal ids).For instance, you can now use /locate village_desert or /locate shipwreck_beached The locate command parameter is now a configured structure rather than a structure type.The locate command now uses a namespaced id parameter.Ender chests are no longer gift wrapped around Christmas.Dolphins will now more accurately pick the closest structure regardless of type.Any spaces before/after an inputted seed will now be trimmed.A seed of the number zero is no longer handled as a special case.If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay. ![]() ![]()
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